
Feel the pressure as a maintenance worker!
Your daily task involves cleaning the entire hemicycle.
Deal with exhaustion and malfunctioning tools to satisfy your company and bring home enough to feed your family
Remain in your place among the country’s great leaders and you may uncover some unflattering truths.
Thanks to you, for the first time, politicians will be cleaned in the truest, most literal sense of the word.

- Move | ZQSD
- Interact | E
- Grab | E (hold)
- Use the tools | LEFT CLICK
- Crouch | CTRL

- Highlighting the challenges encountered as a cleaning agent (janitor): physical difficulties, devaluation and lack of recognition (invisibilization), precarious working conditions
- Criticism of the idealization and gamification of an exhausting profession
- Criticism of political system: denunciation of illegal and immoral acts committed by certain political figures (particularly in France); inflation and difficulties in sustaining a decent living

Student project produced between November and December 2024, as part of Claire Siegel’s « Expressive gameplay » course (Licence Professionnelle – Métiers du jeu vidéo).
Hours of work: Around 100h (brainstorming, iteration, design, dialogue, development, animation, game design document etc…)
Engine: Unreal Engine 5
The goal of this game was to hijack the game PowerWash Simulator.
As part of this project, we produced Sous Pression game design document accompanied with a critical analysis of PowerWash Simulator.






Passionate about this project, we decided to keep working on it!
Take a look at the additions and modifications we are currently working on (we will update the list by crossing out the various entries):
- Add a counter to display how much remains to be cleaned
- Rework the politicians 3D model(costumes and distinctive elements)
- Rewrite the narrative for better balance
- Add subtitles instead of dialogue
- Add more SFX (sighs, groans, coughs, etc.)
- Improve the UI
- Improve the tutorial
- Smooth camera and movement
- Resize the map
- Debug and improve the AI
- Various bug fixes

- Julien ROGER | Developer, Game Design, Level Design, AI Design
- Gaspar TISSIER | Developer, Game Designer, Level Design
- Ornella SANTUCCI | 3D Modeler and Animator, 2D Artist, Game Designer
- Loénie FULNEAU | 3D modeler, 2D Artist, Game Designer, Narrative Designer